About This GameWayward Souls is a randomly generated action-RPG with a heavy focus on story. Play as seven different heroes, all with their own abilities and playstyles. Fight through steadily greater hordes of enemies, as you learn about each character and find out what happened in the cursed tower you find yourself in.Greatly inspired by 90's era action-RPG's, but with a faster pace and a focus on randomized replay value.
Hero Characters and AbilitiesRenee uses her mobility to dash through enemies. Her Power Attack is a kick that stuns, with effects depending on her boots. She frequently finds items that let her blind, stun, or poison enemies. All of these let her perform very damaging backstabs. Equipment and Upgrade Examples:
Blythe combines durability with a big sword that cleaves a wide area. He has a shield to block enemy attacks, and throwing axes for when he needs a faster or more long ranged option than his sword provides.
Abbie has long ranged magic attacks that do heavy damage. Her Power Attack uses her staff for shots that are longer range and pierce multiple enemies. In a tough situation, she has limited use spells for both offense and defense.
More characters details soon!1075eedd30
English
wayward souls ios. wayward souls android. wayward souls 4pda. wayward souls guide. wayward souls apkpure. wayward souls apk revdl. wayward souls apk 1.32.5. wayward souls switch. wayward souls apk mod. wayward souls apk. wayward souls. wayward souls android apk. wayward souls band. wayward souls 1.32 5. wayward souls apk download. wayward souls mod apk. wayward souls adventurer. wayward souls review. wayward souls wiki. wayward souls paladin I played this a lot on mobile and I'm very happy with the PC port. It's similar in gameplay to the secret of mana or legend of zelda on snes, but with six character classes to choose from. The gameplay from one class to another is extremely different, but it's all very fun and challenging. There's lots of cool "lore" things lying around and interesting powerups. 1/22 Update - Quick Fixes:
List of Changes. 2/2 Update - Paladin Bosses Part 3:
Paladin's story mode has been lengthened by a few levels, and he now has a new boss! This also contains some other features, such as new item icons, being able to go back a page in books, and tweaks to previous bosses.
List of Changes. 3/30 Update - Credits Level and Mouse Keybinds:
New update that adds the credits level! We changed it so that you get it at a different time from the mobile version.
List of Changes. 3/23 Update - Arena Adjustments:
Getting back to uploading builds. We had a big delay with fixing the iOS version (same team for both, and it kept lingering on). Now we'll be finishing the PC version with the remaining changes and features we want to add, and launching 1.0
List of Changes. 5/21 Update - Fixes and Indicators:
Quick new build to fix some issues, including the Arena final boss not showing up.
List of Changes. 4/9 Update - Tooltips:
We're going to shoot for Early Access 1.0 launch late this month, or early next month. At that time, the price will increase. We're next heading more into the bug list and also looking at player feedback.
List of Changes. 4/17 Update - More tweaks:
Another update, we're mostly hunting bugs and making tweaks before the 1.0 launch to exit Early Access. This should be ready late this month or early the next. When we hit 1.0, the price of the game will increase to $15. I'm checking the discord and comments for feedback. Also doing a lot of playtesting coming up for all characters, and more tweaks to the Paladin bosses. I'm also thinking of an Arena revamp to make the later bosses more interesting. Other than that, it's mostly bugs and feedback for the next updates.
List of Changes. 1/19 News Update:
Sorry for the delay! Holidays jumbled us up like usual, and after that we have been working on the remaining features for Wayward Souls 1.0 release. We should be hitting weekly updates again until we're ready to launch, currently planned for February or March. I just posted a small build that paves the way for an update coming over the weekend, with another update coming out later this week. The next update will have the Pay Shrines. After that, we're posting the changes to the Paladin bosses and finishing up that mode. Pay Shrines are like the blessing shrines, except you pay gold to use them. There is also an additional new buff type you can only get from these shrines. Each time you use another Pay Shrine in the same game run, it costs more. We added these as a way to spend all the gold you pile up after getting all the character upgrades. Pay Shrines are planned to appear at the end of Catacombs, 5 floors in Labyrinth, as a % chance in Endless, and also in Paladin's mode. When the pay shrines update is out, I'll post more details. We're hoping this ends up being a solution for the tons of gold people have, and also serves as a way to help those that get stuck or want to push further in Endless.. 5/19 Update - Better forge crit descriptions: Still doing small tweaks to Arena, and next updates will focus on wrapping up feedback and fixes, along with looking at Paladin's mode. Nearly done! 1.0 Early Access should be in 2-3 weeks, at which point the price will raise to $15.
List of Changes. 1/26 Update - More Paladin Boss Revamps Part 1:
Updating all the Paladin boss AI and movesets, starting with the second pair. I may also go back and tweak the first pair (possibly just lower health overall?), but currently I'm focusing on updating the second and third ones to be closer to the first. My goal overall is to have the Paladin bosses require consumables/ammo to fight, but I may go back on this a bit. The second fight already probably requires less of this than the first, as it currently exists. More updates soon! Going to do frequent ones until all the Paladin bosses are done.
List of Changes
Lance A Lot: Enhanced Edition Ativador download [full version]
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